Max Jikharev

Full Stack Developer

About

MY STORY IN A NUTSHELL

I'm a software engineer with a passion for iteration, optimization, and continuous learning. Over the years, I've taken on roles that push my limits, balancing technical depth with a drive to always improve. My background has sharpened my focus on clean, efficient code and a keen eye for detail, especially when it comes to UI/UX.
When I'm not working or building personal projects, you'll most likely find me cruising around NYC, playing chess, listening to music, or diving into anything that expands my understanding of the world.

Work Experience

A BRIEF OVERVIEW

RepRally

  • Full Stack Software Engineer
    02/2024 — Present
    New York, NY

    • Building major features within a consumer-facing core product enabling the rapid expansion of a VC-backed seed-stage startup.

Merck

  • Full Stack Developer
    08/2023 — 02/2024
    Remote

    • Delivered major features and reformatted code for a leading internal application initiative.

    • Contributed design plans as a member of a 4-person team defining departmental architecture standards.

    • Shipped an internal SCM Tool using Go, TypeScript, ReactJS, AWS RDS, and Trino.

    • Reduced AWS costs by 68% by optimizing database utilization and reducing instance overhead.

  • Software Engineer
    06/2023 — 08/2023
    Rahway, NJ

    • Created a new iteration of an internal supply chain tool responsible for ~$50 million in annual savings.

    • Developed a REST API providing CRUD operations to a proprietary Data Lake and AWS RDS MySQL database.

    • Reduced response times by 90-98% by optimizing the logic process and migrating from R to Golang.

    • Integrated an optimization model written in Python for automated selection recommendation functionality.

  • Capstone Lead
    01/2023 — 06/2023
    Bethlehem, PA

    • Lead Backend Developer in a team of 4 students for a Capstone Project with Merck & Co., Inc.

    • Developed a REST API written in Typescript providing calculated emission data for product packaging processes.

    • Deployed serverless functions to AWS Lambda and managed database tables in AWS RDS using MySQL.

    • Created and improved UI/UX elements and visualizations in React.js using Typescript, Ant Design, and Chart.js.

Up Hail

  • Backend Engineer
    03/2022 — 07/2022
    New York, NY

    • Developed and integrated a proprietary serverless API with NodeJS and ExpressJS running on AWS Lambda@Edge, CloudFront, and DynamoDB, handling requests from ~140,000 monthly users and providing calculated fares for ridesharing services.

    • Designed and created a logging system with PostgreSQL and NodeJS for debugging and data analytics purposes.

    • Monitored performance with Axiom and Datadog to reduce error responses by 96%

Projects

PERSONAL HIGHLIGHTS

tacti

Tacti

Partnership Announcement

By far the largest, most popular, and longest-lasting third-party platform for Tacticool, a mobile game with over 100 million downloads.

Tacti provides cross-platform authentication, real-time metrics, and procedurally generated instructions in 11 languages for in-game challenges for over 70 thousand active users globally.

Its user-oriented design with patient and responsive support has landed the project widespread respect and appreciation within the community, with official partnerships from the game developers.

Freemium monetized with a 3% conversion rate. Optimized for cost, indefinitely sustainable, and profitable.

tacti

CryptTheta

Github Preview

An exploratory project to understand the workings of algorithmic trading. I built a dashboard to plot data points from all the free cryptocurrency price data I had collected, and implemented some trading strategies to test the waters.

Promising results have been discovered with 200% annual returns on some strategies despite a bearish market.

Further development has been continuing under a private repo, but the preliminary base version, alongside a report, is available for preview on Github.

tacti

Shellsy

Github Repository

A third-person real-time 3D multiplayer tank shooter game built in 8 hours. Complete with physics, health, animations, respawns, and post-death remnants.

Decided to push my limits on a school project using frameworks I had never touched before.

Held a demonstration during finals week with 40 active players in one session. I got my 10 minutes of fame and honorable mentions in future semesters.

Worth it! A 3D-printed model of the tank sits proudly on my desk at work.

not much else to see here. I agree, underwhelming.
© 2024 Max Jikharev. All rights reserved.