MY STORY IN A NUTSHELL
A BRIEF OVERVIEW
• Building major features within a consumer-facing core product enabling the rapid expansion of a VC-backed seed-stage startup.
• Delivered major features and reformatted code for a leading internal application initiative.
• Contributed design plans as a member of a 4-person team defining departmental architecture standards.
• Shipped an internal SCM Tool using Go, TypeScript, ReactJS, AWS RDS, and Trino.
• Reduced AWS costs by 68% by optimizing database utilization and reducing instance overhead.
• Created a new iteration of an internal supply chain tool responsible for ~$50 million in annual savings.
• Developed a REST API providing CRUD operations to a proprietary Data Lake and AWS RDS MySQL database.
• Reduced response times by 90-98% by optimizing the logic process and migrating from R to Golang.
• Integrated an optimization model written in Python for automated selection recommendation functionality.
• Lead Backend Developer in a team of 4 students for a Capstone Project with Merck & Co., Inc.
• Developed a REST API written in Typescript providing calculated emission data for product packaging processes.
• Deployed serverless functions to AWS Lambda and managed database tables in AWS RDS using MySQL.
• Created and improved UI/UX elements and visualizations in React.js using Typescript, Ant Design, and Chart.js.
• Developed and integrated a proprietary serverless API with NodeJS and ExpressJS running on AWS Lambda@Edge, CloudFront, and DynamoDB, handling requests from ~140,000 monthly users and providing calculated fares for ridesharing services.
• Designed and created a logging system with PostgreSQL and NodeJS for debugging and data analytics purposes.
• Monitored performance with Axiom and Datadog to reduce error responses by 96%
PERSONAL HIGHLIGHTS
By far the largest, most popular, and longest-lasting third-party platform for Tacticool, a mobile game with over 100 million downloads.
Tacti provides cross-platform authentication, real-time metrics, and procedurally generated instructions in 11 languages for in-game challenges for over 70 thousand active users globally.
Its user-oriented design with patient and responsive support has landed the project widespread respect and appreciation within the community, with official partnerships from the game developers.
Freemium monetized with a 3% conversion rate. Optimized for cost, indefinitely sustainable, and profitable.
An exploratory project to understand the workings of algorithmic trading. I built a dashboard to plot data points from all the free cryptocurrency price data I had collected, and implemented some trading strategies to test the waters.
Promising results have been discovered with 200% annual returns on some strategies despite a bearish market.
Further development has been continuing under a private repo, but the preliminary base version, alongside a report, is available for preview on Github.
A third-person real-time 3D multiplayer tank shooter game built in 8 hours. Complete with physics, health, animations, respawns, and post-death remnants.
Decided to push my limits on a school project using frameworks I had never touched before.
Held a demonstration during finals week with 40 active players in one session. I got my 10 minutes of fame and honorable mentions in future semesters.
Worth it! A 3D-printed model of the tank sits proudly on my desk at work.